Propnight is a survival horror online multiplayer video game with Prop Hunt-style mechanics developed by FNTASTIC and published by MYTONA. It was released on Steam in November 2021. It is a one-versus-four game, similar in nature to Dead by Daylight, in which one player takes on the role of a killer, and the other four play as survivors with the ability to turn into objects. The game received a new update a while ago, which addresses several changes. Check out the Propnight 5.5.1 update patch notes below.
Propnight 5.5.1 Update Patch Notes
General fixes and improvements
• Goldhorn Mine – Normalized the chance of the map appearing during matchmaking
• Goldhorn Mine – Map optimization and fixes of reported problems
• Maps – Fixes of reported problems on Camp and Fantasticville maps
• Other – Adjusted the cheater reporting system
If you missed the game’s previous version, you can check out its patch notes below.
Key changes
• New Map – Goldhorn Mine
• Sewer Manhole – Now produces a constant sound when it’s open
• Gameplay – Added a dynamic stun system that reduces the stun time with each successive stun and resets every 15 seconds
• Gameplay – Changed speed of the game, buffs and nerfs for different characters, and perk changes – see the full list below!
Killers changes
• Killers – Increased Killer Base speed from 480 to 490
• Killers – Increased Killer Carry speed from 384 to 400
• Killers – Increased Killer Hunt 1 speed from 540 to 545 – Value changed after the Beta Test results
• Killers – Increased Killer Hunt 2 speed from 570 to 575
• Killers – Killers now close the Sewer Manhole in 16 sec instead of 35 sec
• Killers – The red effect of the stun immunity is now visible to the Killer in the first-person view too
• Killers – Changed Mental Pressure perk from “Survivors don’t get a repair speed bonus when repairing together” to “Slows repair progression by 14% for each survivor when they repair together” – Value changed after the Beta Test results
• Banshee – Changed effect of Ghost Terror perk from 10% to 15%
• Granny – Changed effect of Poisoned Edge perk from 5 sec to 4 sec
• Impostor – Changed effect of Anywhere and Everywhere perk from 10% to 15%
• Impostor – Changed effect of Prop Menace perk from 17% to 25%
• Igor – Changed effect of Extra Explosive perk from 20% to 15%
• Sheet-man – Increased Hook ability cooldown from 7 sec to 10 sec – Value changed after the Beta Test results
• Sheet-man – Changed effect of Gas Chamber perk from 20% to 15%
• Maddy – Increased Maddy’s Katana teleportation range from 25m to 30m
• Maddy – Changed effect of Eternal Love perk from 10% to 7%
• Possum – Possum can now see its own clone through walls
• Possum – Decreased Grenade cooldown from 10 sec to 8 sec
• Possum – Changed Bag of Explosives perk: now “Decreases Sticky Bomb cooldown by 1 second” activates only if it hits a Survivor
• Clown – Clown can now jump during the Whirlwind ability
• Clown – Decreased Clown speed during Whirlwind ability from 700 to 600 – Change added after the Beta Test results
• Clown – Decreased Whirlwind ability cooldown from 50 sec to 45 sec – Value changed after the Beta Test results
Survivors changes
• Survivors – Removed extra yellow heart for big props
• Survivors – Increased Walking speed from 430 to 440
• Survivors – Increased Sprint speed from 580 to 590
• Survivors – Decreased Wiggle time from 16 sec to 14 sec
• Survivors – Changed Like a Feather perk from “Decreases stamina cost when jumping by 20%” to “Reduces Survivor movement sounds by 15%”
• Isaac – Increased Barricade building time from 5 sec to 5.50 sec – Value changed after the Beta Test results
• Isaac – Decreased effect duration of Recycling perk from 15 sec to 7 sec
• Chris – Added distance check for Chris to repair the Propmachine, preventing him from being moved by small props that still allowed him to repair from a longer distance than usual
• Chris – Changed effect of Agile perk from 25% to 20%
• Chris – Changed effect of Charging Magnet perk from 5% after 10 sec to 7% after 13 sec
• Mable – Now a sound cue plays when the Grenade successfully hits the Killer
• Mable – Increased Grenade cooldown from 70 sec to 110 sec
• Mable – Changed effect of Concentrated Smoke perk from 50% to 40%
• Mable – Changed effect of High Alert perk from 15% to 10%
• Kate – Changed effect of Powerful Batteries perk from x2 to x1.5
• Aisha – Now, when using Projection, Aisha becomes invisible for 1.25 seconds and then reappears together with her clone, confusing the Killer
• Aisha – Now Aisha’s Projection ability is not mentioned in the Survivor actions tab
• Aisha – Increased ability cooldown from 10 sec to 50 sec
• Aisha – Changed effect of Mercy perk from 10% to 15%
• Aisha – Changed effect of Like Two Drops Of Water perk from 20% to 15%
• Michelle – Increased Flip ability cooldown from 30 sec to 50 sec
• Michelle – Changed Flip ability cooldown with Persistence perk from 25 sec to 45 sec
• Michelle – Decreased effect of Patronage perk from 3 sec to 2.5 sec
• Michelle – Decreased effect of Hardening perk from 10% to 8%
• Stéphane – Stéphane becomes 100% invisible without a silhouette in 2 seconds after using the ability – Value changed after the Beta Test results
• Stéphane – Changed effect of Scout perk: Stéphane produces no sound when exiting invisibility
• Stéphane – Increased effect duration of Navigation perk from 8 sec to 9 sec – Value changed after the Beta Test results
• Stephane – Increased ability cooldown from 50 sec to 95 sec – Change added after the Beta Test results
• Stéphane – Increased cooldown of Invisible perk from 45 sec to 90 sec – Change added after the Beta Test results
{{user}} {{datetime}}
{{text}}